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The idea for now, though, is that BioWare wants fans to guess, to scour trailers for clues, to keep them hungry for details.We don’t want you to feel like you’ve landed on the planet with one objective and then leave the planet. “We want to lean into that open-world experience. The team is trying to blend the cinematic, linear missions people liked in the previous Mass Effects with a richer, more open experience on the surfaces of the worlds players explore.
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Here, everybody is looking at you and going Who are you? as well.” “The twist we are putting on it is that this isn’t your home.
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We’re trying to look at more organic ways to have those relationships evolve,” Walters told IGN. “In the past we’ve been very, eh, I’d say somewhat formulaic in the way we presented them.
#Mac walters leaves bioware mac
BioWare Creative Director Mac Walters said a goal for BioWare in Mass Effect: Andromeda is to make these relationships feel more realistic than they did in previous games. Like the other Mass Effect games, Mass Effect: Andromeda offers romantic options for players.